Professional - Animations- Profile - Extras - Impressum

News

Welcome to my portfolio page!

Please feel free to contact me!
I might be available for freelance work!

 

Old belt nuckle in Realtime Viewport in 3dsMax with Nitrous

This was just a test to see if the new viewport rocks. I think it does :) I will improve the normalmap furthermore and add more details to the specular map.

This is my own belt knuckle. Thank you Simon for selling it to me approx. 13 years ago!

 

Bundeswehr Serious Game Prototype Soldier

I made this soldier for two students of the UniBW in Munich. For more info check out the News from Qantm. The soldier is not finished!! I just want to show it and get some feedback.

 

Ion Assault Wallpapers

I made these wallpapers during my freelance work at Coreplay in munich.

Ion Assault is the first german XBox 360 Live Arcade Game! Check it out and if you like it go get it!

I was responsible for one third of the models and I did all the animations. (there is some cool physicstuff going on on top of my animations)

Click to go to the official Ion Assault Homepage and download HighResolution Wallpapers!

Click to go to the official Ion Assault Homepage and download HighResolution Wallpapers!

Click to go to the official Ion Assault Homepage and download HighResolution Wallpapers!

Ion Assault Trailer

Click the image to see the trailer in HD on gametrailers.com

Prepare for crazy particle action and awesome, funky colors! It's a blast to play! (especially in co-op mode)

Click to watch the trailer in HD

 

Fit for Fun Wii Game 2010

me: Environment Artist, Lightbake-Master and Animator

I was responsible for the zen-garden, the urban-roof and the terrain in the flex-wing minigame. Modelling, unwrapping, texturing and lightmap baking.
I also put the many MoCap animations with hand animated stuff in a state-machine together and made it work in-game.

 

Germanys Next Top Model 2009

I did the Environment Modelling, texturing, lightmapping, all handkeyed animations, the catwalk audience and some marketing renders.

Moorhuhn - Das verbotene Schloss Wii - Animator

This was my first real job in the game industry as an animator. I did all the animations for the maincharacter, his friends and the enemies.

Thank you Coreplay and Basti! It was very cool! I try to put all the animations together sometime and show them here in a video compilation!

iPhone Game Assets

All Game Assets were made for ASteam. We worked with Unity for iPhone. Not everything was used but it was very fun to create all this. I did everything except the baby base design. All graphics and animations were created within approx. 2-3 weeks.

 

back to top or click to see my animations

 

Robin and the Tree of Seasons

This is the maincharacter of my bachelor honours interactive animation project.

We were about twelve people and made this game prototype to write about "Motivations- und Produktivitätssteigerung durch Team- und Projektmanagementmethoden".
The game is playable on PC but it never made it to a full game. It's a little prototype with one short level. Robin was actually 3d-printed! I will post some pictures!

Robin the Maincharacter in Robin and the Tree of Seasons

 

 

Copyright 2011, Philipp Hellmann. All rights reserved.

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